;####################################
; Add Notes and stuff by me         #
;####################################
$01 $xxxx = Redirection Flag
$02 $xx   = Compression flag
$03 ""
$04 ""
$80       = DTE values
... ""
$E9 ""

;####################################
; Retreiving Text Pointers , etc... #
;####################################
The Text pointers OR Scripting data ( unsure of this as of 4/20/2006 )
are 14 BYTES from the start of the file.
And then $40 away from there on. Code ends and data begins when
the FIRST WORD in the NPC or whatever it is table is $FFFF.


;####################################
; Control Codes.		    #
;####################################
Control Codes:
CMP #$FFFF	// End of String
BEQ $E5 [$19B9]

CMP #$F000 	// Press Key
BEQ $B9 [$1995]

CMP #$F1xx	// pause for xx seconds will printing each char after
BEQ $B7 [$1998]

CMP #$F300	// ??
BEQ $B5 [$199B]

CMP #$F400	// character's 7 - letter name
BEQ $B3 [$199E]

CMP #$F500	// Print a Number at $A0,X <= 6 Digits
BEQ $B1 [$19A1]

CMP #$F600 	// Loads Text strings from $CD4000 - $30 Byte blocks { (1 << 4) + (1 << 5) }
BEQ $AF [$19A4]	// Item + Description

CMP #$F700	// Screen fade in.
BEQ $AD [$19A7]

CMP #$F800	// Screen fade out
BEQ $AB [$19AA]

CMP #$F900	// Yes / No Box
BEQ $A9 [$19AD]


CMP #$FB00	// re-arranges the textbox tile map
BEQ $A7 [$19B0]

CMP #$FC00	// new screen
BEQ $A5 [$19B3]

CMP #$FD00	// line break
BEQ $A3 [$19B6]



;####################################
; Graphic files that need editing:  #
;####################################
BLOCK_02:
File_045.dat	misc. graphics
File_081.dat	title
File_082.dat	{ Possibly the map file for title }
File_083.dat	fonts
File_084.dat	more title stuff

